World-class Research in User Experience, Persuasive Technologies and Interactive Installations
Our award-winning research team involves software and hardware engineers, human-computer interaction specialists, psychologists, designers and architects. We work together to solve global problems and create technologies that truly empower our clients.
We are applying advanced persuasive technologies to change the way people live and work.
Using virtual and augmented reality, we design and build experiences that better connect people: customers to brands, citizens to governments, family members to their loved ones.
Quality and user experience
Our team includes experts in usability, user experience, user interface design for multiple contexts and devices. We follow along the best practices of usability engineering.
"Ambient Persuasion for Relieving the Stress at the Office."
Campos, P. and Freitas, P. (2008).
Workshop on Surrounded by Ambient Persuasion, CHI 2008.
"Designing an Interactive Forest through sensor-based installations."
Dória A., Campos,P. and Fernandes E. (2008).
CHI 2008 Extended Abstracts.
"Interactivity for Museums: Designing and Comparing Sensor-based installations."
Campos, P, Dória, A, Sousa M. (2009).
In Proceedings of INTERACT 2009, Springer-Verlag.
"SimCompany: an Educational game designed through a Human Work Interaction Design Approach"
Campos, P., and Campos, A.(2009).
In Proceedings of INTERACT 2009, Srpinger-Verlag.
"How high can expectations go?: practitioner issues and risks of interactive installations. "
Pedro Campos, Miguel Campos and Joaquim Jorge (2011).
ACM Interactions 18,3 (May 2011), 30-35.
"Foot-turistic multimedia: designing multimedia installations for shoe shops"
Campos, P., Campos, M., Pestana, J. and Jorge, J. (2011).
Multimedia Tools and Applications. Volume 61, Number 2 (2012), 471-487, Springer.
"Interactive Installations: Tales from the Trenches."
Campos, P., Campos, M., and Jorge, J. (2011).
In Proceedings of INTERACT 2011 Industrial Program.
"6DSpaces: Multisensory Interactive Installation."
Campos, P., Campos, M., Freitas, P., Ferreira, C., and Jorge, J. (2012).
In WASET, Dubai, 2012.
"Delineato: A Diagramming User Interface Designed Using a “What You Get is What You Need” approach."
Campos, P., Campos, M., Pestana, J.
IEEE COMPSAC (Kyoto 2013)
"Yarn: a product for unraveling stories."
Susan Buenafe, Luis Guzman, Namrata Kannan, Kristine Mendonza, Nuno Nunes, Valentina Nisi, Pedro Campos, Frederica Gonçalves, Miguel Campos and Paulo Freitas (2014).
In Proceedings of the 8th Nordic Conference on Human-Computer Interaction (NordiCHI’14). ACM, New York, NY, USA, 1089-1094.
"Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing."
Pedro Campos, Frederica Gonçalves, Michael Martins, Miguel Campos and Paulo Freitas (2014).
In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS’14). ACM, New York, NY, USA.
"Children's Books: Paper VS Digital, What Do They Prefer?"
Cesário, V., Freitas, P., Pimentel, D., Nisi, V. (2016).
In Proceedings of Interaction Design and Children Conference 2016, ACM.